San Diego & Arizona Railway MSTS Simulation


Activities Stations
Download  Version 2.0 or 2.1 from Here
Scenery Objects Consists and Rolling Stock
Missing Consists for Activities SP  Yahoo Group
Startup Screens
Postcards and other Paper
Moffat Road Terminal
Pacific Southwest Railway Museum
Carrizo Gorge Railway
Patch to v2.1 to improve distant mountains and reduce the Great White Void by Tom Galbardi

Introduction and Background

Carrizo Gorge v2.1            27 May 2003

Click here if you are having trouble with the SDA v2.1 Patch from

San Diego & Arizona Railway (Desert Line)
For Microsoft Train Simulator
Location: San Diego and Imperial Counties, California, USA.
Route length: 69.9 miles (112.5 km)
Railroad: The San Diego & Arizona Railway (SD&A)

The line through Carrizo Gorge was operated by the SD&A, which used the route to run passenger and general freight service between San Diego and El Centro where the line linked up with the Southern Pacific Railroad.

As of August 2012, the SD&A route is the 7th highest downloaded route on with 13,496 downloads.

Desert Line: Extends northeast from the International Border (Division) to Seeley, where it joins the Southern Pacific (SP) Line from El Centro. The Goat Canyon Trestle, built in 1932 as part of a realignment of the main line following a tunnel collapse, extends for 633 feet, 185 feet high. It is claimed to be the highest and longest wooden trestle bridge in the United States.

When John D. Spreckels built the SD&A, his silent partner was the Southern Pacific Railroad. The San Diego and Arizona Eastern (SD&AE) was the successor operator to the San Diego and Arizona. The name change took place on October 24, 1932 following the death of Spreckels. On that date, the Southern Pacific Railroad took over 100% ownership of the line and renamed it the SD&AE. That was the name under which it operated for the rest of its existence.

In 1975 the SP sold the line (except for the Plaster City to El Centro section) to the San Diego Metropolitan Transit Development Board. The MTDB hired Kyle Railways, founded by Willis Kyle, to operate the line. Kyle ran the line, still called the SD&AE,  until its final end in 1983. Click for more details from Pacific Southwest Railway Museum.

For most realistic running, download and run SD&A and SD&AE consists from my consists page. During the time that the SP owned the line,  Southern Pacific livery was a common sight..

Total length: 69.9 miles, Presently unserviceable due to fire damage to trestles and tunnels. That's about to change - Here is the web site for the Carrizo Gorge Railway. Click here and here for more information.

Portion Complete: This simulation extends the entire 69.9 miles from Division to El Centro rising 1466 ft and then dropping 3613 ft in elevation.

The SD&A is brought to you by John D. Spreckels. This MSTS simulation by Mark DiVecchio ( ).

Read about the SD&A at Wikipedia.

The route is available for download at on my Download Page.

This route and these trainsets cannot be used for any commercial ventures for profit or distributed in any other form or on CD, any recordable medium or any web site without my express permission. This route is released with all original copyrights retained. Please respect the original designers copyright. New content is copyright by Mark DiVecchio. This route has been tested on several computers with no problems. I am not responsible for anything which results from its use, and no warranty of suitability for any purpose is implied.

Operational Era

This route is an eclectic combination of eras on the SD&A. The Last Spike was driven on November 15, 1919 (thanks for jjschaible for a correction to this date). The line operated from 1919 to 1976 when on September 10, 1976, Hurricane Kathleen badly damaged it. It reopened in 1981 only to last until the summer of 1983 before being shutdown due to fire damage to several tunnels and trestles.

The presence of the Goat Canyon Trestle indicates operation after its construction in 1932. The fact that tunnels 8 and 16 are still open, indicates operation before their collapse in the 1980's. The presence of the DeAnza Springs Resort (Clothing Optional) along the line indicates operation in the mid 1990's although the line was finally put out of operation a decade earlier. Siding locations where I could not physically visit were taken from USGS maps last field checked in 1975.

I've hiked along this railroad from Dos Cabezes to Dubbers, over trestles and through tunnels. Read this special note from CZRY about hiking the line now that its being reopened.  I've driven the dirt roads around Jacumba, Sugar Loaf and Coyote Wells. It is an area of San Diego County that I love.

The Route

This route took me one year of fairly constant effort and still needs work. Fortunately, there is not much scenery in the area where the line runs. The line is complete with all sidings that I could identify, mileposts, speed limits and signals. The signals are not typical of SD&A operation (the only automatic blocks signals ever on the line were a pair around the Goat Canyon Trestle) but are rather done for MSTS activities. The points are automatic for all points on the mainline. Points off the mainline are manual. There are several real activities and several dummy activities so that you can explore the route from either end or points in between.(If you are still running v2.0, note: these activities are not meant to actually run. READ THIS if you want to make the activities work. Click here to see the list of  "real" activities already written for the SD&A.)

I've put "Place Name" signs all along the route so you can get an idea of where you are, but, of course, real railroad men didn't need such nonsense.

Path *.pat Starting Point
--------- --------------
Border Crossing Division
Campo Switching Campo East
Carrizo Gorge Switching Carrizo Gorge East
Clover Flat Switching Clover Flat
Coyote Wells Express Coyote Wells West
Coyote Wells Switching Coyote Wells East
Desert Line Run El Centro SDA Station
Dos Cabezes Switching Dos Cabazes
Dubber Switching Dubber East
El Centro Switching El Centro
Elgar Switching Elgar East
High Bridge View High Bridge East
Hipass Meet Hipass West
Hipass Switching Hipass West
Hipass Westbound Hipass East
Introductory Train Ride Division
Jacumba Switching Jacumba West
Plaster City Drop Off Plaster City East
Plaster City Switching Plaster City
Roster Roundup Coyote Wells
Seeley Switching Seeley
Slow Freight West Bound Coyote Wells East
SP HighBall El Centro North
SP Northbound El Centro South
SP Southbound El Centro North
Sugarloaf Switching Sugarloaf West
To Mexico Campo
Tunnel 21 Switching Tunnel 21 East
westward_freight El Centro SD&A Station
Wilsie Switching Wilsie West

Turn on Distant Mountains for the best effects.

This is a desert route, so it does not contain snow, winter, autumn or spring textures. Some night textures may be missing as well. In MSTS, the route will display as "Carrizo Gorge v2.1". Comments are always welcome. Please send me any activities that you develop and I'll include them here.

Mark DiVecchio
San Diego, CA, USA
27 May, 2003

If you can help with the expenses to develop this web site:

Carrizo Gorge v2.1 patch           27 May 2003

This very likely the last release of the San Diego and Arizona Route by me.

It is released as an upgrade to v2.0. I used RouteRiter to create the update ZIP file. So you must have v2.0 installed before you can use this file.  SEE THE INSTALLATION INSTRUCTIONS BELOW.

The purpose of this release was to make the route easier to write activities for. I improved all the signals and moved them to the right side of the track. I named all the sidings.
I wrote several simple but real activities. I added a little more scenery and static objects. The list of changes is below.

Many non-default Trainsets and Consists are needed. These are SD&A,  SD&AE and SP engines and rolling stock that I reskinned. You can get these on or from my SD&A Web Site:

Here is the list of additional non-default Trainsets which I downloaded from Mostly Southern Pacific. They are:
MNA_DB01 ZIP 3,300,793 07-20-02 1:45p
SDA_DB43 ZIP 4,734,741 09-11-02 7:59p
10000GAL ZIP 799,649 02-02-03 11:52a
SPMP15AC ZIP 9,298,198 07-07-02 8:13p
SPBOX ZIP 1,251,629 02-02-03 11:58a
SPCAB ZIP 855,901 02-02-03 11:58a
SP245479 ZIP 792,837 02-02-03 12:01p
SP245828 ZIP 823,342 02-02-03 12:01p
SPBWCAB ZIP 1,010,476 02-02-03 12:02p
SPGP9 ZIP 1,117,454 02-02-03 12:09p
SP_TANK ZIP 438,715 02-02-03 12:08p
SP_BOX3 ZIP 737,972 02-02-03 12:54p
SPBOX5PK ZIP 8,339,234 05-29-03 5:36p
SP_ALCS4 ZIP 3,908,389 03-03-03 10:23a See Note
SPC44-9W ZIP 1,071,870 02-12-03 9:25a
SP_BOX5 ZIP 897,171 05-29-03 5:36p See Note
Note: SP_ALCS4 and SP_BOX5 are contained inside of SPBOX5PK.

The SD&A, SD&AE, and SP units which I reskinned can all be downloaded from my SD&A web site or from There you will find:
SPUSG ZIP 114,673 04-06-03 10:27a
SPEMPTY ZIP 135,863 04-06-03 10:25a
SDAE101 ZIP 2,535,211 04-08-03 10:25a
SP3873 ZIP 666,319 03-29-03 9:47p
SDA01 ZIP 2,034,437 03-20-03 9:20a
SDAE104 ZIP 3,793,225 04-04-03 2:12p
SP1110 ZIP 1,270,308 03-20-03 9:21a
SDA102 ZIP 2,379,812 04-01-03 8:25a
SDA50 ZIP 2,876,112 03-20-03 8:22a
SP-GP9-2 ZIP 1,153,416 04-02-03 9:08a
SDACOACH ZIP 1,045,417 03-31-03 8:45a
SDA670~1 ZIP 436,839 04-04-03 10:54a
SDA_BC ZIP 1,101,395 03-31-03 8:32a
SDAE1126 ZIP 1,338,413 03-28-03 8:41p
SP1133 ZIP 908,758 05-29-03 5:03p
Look in the "Activities" directory for the rolling stock needed for each activity. This list was created by RouteRiter. They in files name "Activity Name"_RollingStockNeeded.txt. This file
shows the directory name and *.wag or  *.eng file name.

All of the *.con files needed are in the directory "Consists". Move all of these to the MSTS Consists directory:

    "C:\Program Files\Microsoft Games\Train Simulator\TRAINS\CONSISTS"

The new 'real' activities are:

Roster Roundup (An activity at Coyote Wells. Every roster consist in the SD&A simulation inventory is arrayed for your viewing. That is the only purpose of this activity.)

Plaster City Switching (Pick up several centerbeam flats at the USG Plant in Plaster City.)

Plaster City Drop Off (Drop off several centerbeam flats at the USG Plant in Plaster City.)

SDA1_bk-1    (Take an SD40-2-hauled perishable goods freight from El Centro through to San Diego. Written by Bruce Kennewell.)

Border Crossing (Drive a train from the Mexico border to Campo.)

To Mexico (Take a train to Division)

Coyote Wells Express (Get onto the Coyote Wells Passing Track while an express passes in the other direction.)

Hipass Meet (Meet a slow freight in the siding at Hipass.)

Jacumba Switching (Get around a 5 car consist stuck on the main line.)

Wilsie Switching (Move 8 tank cars from Wilsie to El Centro Industrial 2.)

Introductory Train Ride (A computer controlled ride from Division to El Centro.)

The remaining activities are dummy activities so there will be starting points for explore route.

V2.1 changes
Added some billboards and fireplug at Campo
Fixed rock up in the air near Division at CA94 overcrossing
Added "Yard Definition" at Division and at CA94 overcrossing
Moved station at Dos Cabazes so as to not be down hole track. Moved
    station to be in the center of the platform.
Added to Distant Mountains. Went from 28 tiles to 59 tiles. Used
    30m DEM data with -40m elevation offset to get good
    alignment at DM border.
Rename Dos Cabazes 2 to Dos Cabazes Hole Track
Rename Dos Cabazes 1 to Dos Cabazes Passing Track
At Dos Cabazes, moved west passing track signal (was covering wrong switch)
At southern El Centro, add more signals covering first 4 signals from the south.
Named more sidings at El Centro
Added more Yard Definition"s at El Centro
Fixed SDA1_Watertank texturing to correctly use SDA1_Trestle.ace
More and better sounds between Hipass and Division
More and better sounds between El Centro and Plaster City
Station at Division
Put depot.s around so that player will know where the station is.
Put signals on mainline at Dubber Spur
More Signs
Siding name Clover Flat Pit Spur
More vegetation around Hipass, Jacumba and DeAnza Springs Resort
More car spawners around Jacumba and Hipass
Relevel ground at Dos Cabezes
Moved all signals so they are on the right side of the track as you face them in
    the direction the train is moving
Developed some real activities
Developed a lot of reskinned engines - they are all on my SD&A Web Site.

Installation (built using Route-Riter):

Installation of v2.0

This route requires about 163 Mb of disk space and requires that you have have all 6 default MSTS routes installed. The file contains the route. You can download it from my Downloads Page.

1 - In your your Train Simulator\Routes folder, create a new folder named "SDA20".  Unzip the zip file "" into that new folder. (Before unzipping the file, make sure the "Use folder names" has a checkmark in front of it.)

2 - Go to the newly created SDA20 folder and find the file named InstallMe.bat. Double click on InstallMe.bat.  This will open up a DOS window and copy many files from the default routes. Be patient, this process takes several minutes. When the batch file is complete, the DOS window may close, if not simply click on the "X" in the upper right corner of the DOS window.   

3 - Start MSTS and select "Carrizo Gorge v2.0". Go to Explore Route and pick a starting  point for your adventure.

Installation of v2.1 Patch

This route requires about 190 Mb of disk space and requires that you have have all 6 default MSTS routes installed.

The file will patch version 2.0 of the San Diego & Arizona Railway to version 2.1.  You can download it from my Downloads Page.

Special Note: the original name of  this file was If you have trouble installing it with its name as found on train-sim (they renamed it using the 8.3 filename format  = ""), please rename the file to "" and try again.

If necessary, you may have to manually create the folder named "sda21_patch" and then unzip the patch into that folder.  The "updateme.bat" script requires that the new folder to be named sda21_patch or else the install scripts will not work correctly.

Note that after conversion, the original version will NO LONGER be available on your system. If you wish to retain the original version, use Windows Explorer or other file utility to copy the route to a temporary folder until the conversion has completed. The new version will be renamed, so once it is installed, it is quite safe to move the old version back and then both versions will be available.


You must have version 2.0 of the route and the 6 default MSTS routes available on your PC for this installation to work.

1. Unzip this Patch into your MSTS\Routes folder, it will be placed in a folder named Sda21_patch - Ensure that your copy of WinZip has 'Use Folder Names' checked. If WinZip does not create the folder for you, then create it manually and unzip the patch into it. All the patch files MUST be in a folder named sda21_patch for these scripts to operate correctly.

2. Navigate to the Sda21_patch folder and double click on UpdateMe.bat - This batch file will copy all the necessary files from the Patch folder into the old route folder, delete some old files, and rename the folder to the new route name.

3. Once this has finished, you will be advised to 'Press Any Key' to run the installme.bat file which will then copy any necessary files from the Default routes. The new version of the route will be installed in the directory sda21.

4. Upon completion, shut the DOS window, delete the Sda21_patch folder which is no longer necessary (and will confuse MSTS if not deleted as MSTS thinks it is another route).

5. Run your new route.

6. All of the *.con files needed are in the directory "Consists". Move all of these to the MSTS Consists directory.

    "C:\Program Files\Microsoft Games\Train Simulator\TRAINS\CONSISTS"

This patch was produced using Route-Riter.

Installation of v2.1

This route requires about 163 Mb of disk space and requires that you have have all 6 default MSTS routes installed. The file contains the route. You can download it from my Downloads Page.

1 - In your your Train Simulator\Routes folder, create a new folder named "SDA21".  Unzip the zip file "" into that new folder. (Before unzipping the file, make sure the "Use folder names" has a checkmark in front of it.)

2 - Go to the newly created SDA21 folder and find the file named InstallMe.bat. Double click on InstallMe.bat.  This will open up a DOS window and copy many files from the default routes. Be patient, this process takes several minutes. When the batch file is complete, the DOS window may close, if not simply click on the "X" in the upper right corner of the DOS window.   

3 - Start MSTS and select "Carrizo Gorge v2.1". Go to Explore Route and pick a starting  point for your adventure.

Route builders have permission to use any of my objects, indicated by the prefix "SDA1_" in their routes as long as the route is distributed for free and credit is given to me in the README. They may not be used in any commercial project or distributed singly without my written consent.

You have my permission to upload this route onto any web site as long as you upload the ZIP file unchanged. I would appreciate an email note letting me know that you did that.

This route is provided "as-is" without any warranty of any kind.

My thanks to all route builders and scenery builders who preceded me. Credit with thanks given for all shapes and textures downloaded from (see the readme.txt file included the route):

and UKTrainSim:

Here are some comments about the stations and points along the route (click on the image for larger image):

I received this email from Dave DiGiorgio, Chief Operating Officer of the Pacific Southwest Railway Museum

I was just looking over your SDA page and it looks like you did a great job on your MTS skin.  I just have one correction from your web page if you are interested.  Your site says..
  - Clover Flat (MP 71.9) - Now called Miller Creek. Modeled from an old PSRM photo . The tourist train from the Campo home of the Pacific Southwest Railroad Museum does weekend runs to this siding.

Clover Flat is not now called Miller Creek They are different places. They are pretty close though.  Miller Creek is roughly around MP 73.5 and the water tank used to be at the east end of the now Miller Creek siding, and was located about MP 73.8.  I am not aware that there was ever a water tank actually at the Clover Flat siding, but I am not positive about that.  The footings are still in place at Miller Creek for the water tank, and at Clover Flat, the switch ties are still in place where the siding used to be.  The old time tables list there being water at Clover Flat, so either there used to be a tank at Clover Flat siding, or they just considered the now Miller Creek as part of Clover Flat, but we have both stations listed now. Certainly not a big discrepancy, but I thought you might want to know. 

Your skin looks very good, maybe someday I will try out MTS again, and load up your skin.  I quit playing it shortly after it came out, since the train operation was not authentic at all, and it frustrated me.  Have you ever been out to Campo and on our trains?  If not, I would be happy to invite you out for a complementary train ride to Miller Creek and back.

Dave DiGiorgio
Chief Operating Officer
Pacific Southwest Railway Museum


The consist down in Carrizo Gorge near the southern entrance to Tunnel 8 looks like a piggyback trailer car. From what I could see of the derail, it was carrying two Coors trailers.

The two box cars over the side of the Gorge, north of Goat Canyon are SP box cars. They are empty.

The southern terminus of the Pacific Crest National Scenic Trail is just south of Campo. I modeled it and the point where it crosses the SD&A. Look for the sign.

Route Overview

Here is the Route Geometry Extractor view of the route. It will give you an idea of where the route is located. You will be able to see that the line runs along the southern end of California both north and south of the Mexican border. Click on the thumbnail image to see a larger (262Kb) view. Click here for a close-up RGE view.

I used TsTools to set the markers. Click here for a screen capture of the TsTools layout. With TsTools, I could overlay DRG maps from the USGS and get accurate placement of markers for the route and for scenery.

I used DEMEX to generate the terrain. Click here for a screen capture of the DEMEX layout. The lighter gray is higher elevation. Just to the left of the center, you can see Carrizo Gorge running from south (higher elevation) to north (lower elevation).  DEMEX also did the Distant Mountains.

Here is a profile of the line.

Route map (275Kb)

Large high detail route map (393KB)

Special thanks to:

    TSTools for markers and milepost locations
    USGS for DEM data and maps
    DEMEX for the terrain and Distant Mountains
    Train Sim Modeler for all the new objects
    TGATool for textures
    Route Riter for getting the Distribution Package ready.
    Michael Vone for his great book on Route Building
    SeaView for the outline of installation instructions
    Robert Hanft's book "San Diego & Arizona: The Impossible Railroad"
    Ron Picardi for his Viaduct Bridge Kit which I used for the
        High Bridge over US 80 (Now CA Route 94) 
        Chain Link Fence Kit,
        and his Grain Silo Kit.
    Enocell aka Teemu Saukkonen for his buildings which I used at El Centro,
    Dickey Tarkington
    Cal R. Rasmussen (calr on McDonalds/ Road Construction Objects
    Don Brynelsen for western town buildings
    Gary Sprandel  for 1920's Era Concrete Bridge
    Rich Garber for too many scenery objects to list
    Eucalyptus Trees by James Hart email:

My thanks to all route builders and scenery builders who preceded me. Look in the route ZIP file for all the readme.txt files with thanks given for all shapes and textures used.


Here is a new version of  camcfg.dat. I got this as part Michael Vone's Albula Line 2. As far as I'm concerned, this is a MUST have addition to MSTS. Note especially the "yard" view (7). You can download the new camcfg.dat from here .

Here are Mike's instructions:

Modified camera views:  Included with this route is a modified camcfg.dat that allows you great flexibility with the different camera views.  To use it, copy it from this route's Documents folder into the Train Simulator's GLOBAL folder, after backing up your old version.  If you want to go back to the original file camcfg.dat, a copy is available as camcfg(original).dat in this route's Documents folder:  to use it, delete the modified version from the Train Simulator's GLOBAL folder, copy camcfg(original).dat to the Train Simulator's GLOBAL folder, and remove the "(original)" from its name, so it is called camcfg.dat.
The modified file camcfg.dat allows the following views (including those allowed by default):
Note that I gave the camera views non-default "fields of view" (called FOV inside the camcfg.dat file, which gives the angles of camera view in degrees;  by default they are 60 degrees);  you may change these FOV values with WordPad: a small FOV gives a zoom effect, while a large FOV gives a "fish-eye lens" effect.

Links of Interest

Pacific Southwest Railway Museum

Carrizo Gorge Railway

San Diego Historical Society

San Diego and Arizona Railway (history)

San Diego and Arizona Railway (gallery)

San Diego Model Railroad Club HO layout

Model Craftsman, the Magazine of Mechanical Hobbies March 1938 pp 4-6 A Real Railroad To Model - The San Diego & Arizona Eastern by J.W. Grosdidier

San Diego and Arizona Railroad "The Impossible Railroad"

Formidable Places: Building a Railroad in Carriso Gorge  by John A. Wilson

John D. Spreckels (1853-1926) 


Bounding Box Fix

This route uses 10d points  throughout. If you have not applied the "Bounding Box" fix, doing so may stop these points from causing broken couplers. Edit these four files in the Global/Shapes directory:

Use a Unicode editor like Wordpad and remove the line containing:

This fix is from the experts on train-sim. It worked for me but use at your own risk.


I found this in the "Troubleshooting" column of the March 1983 Railroad Model Craftsman :

Q "While watching a TV show, I saw a train with the initials SD&AE on the side of the locomotive. What do the letters stand for and where does this railroad run?"

A "This is the San Diego and Arizona Eastern that extends from San Diego to El Centro, California, a distance of 150 miles. The company was owned and operated by the SP. In 1976, a  tropical storm washed out the line in many locations and service was suspended. An abandonment petition was filed, but fortunately, most of the route is still in operation and became independent of SP control. Part of the line is now the San Diego transit system. Some, if not all, of the motive power is ex-SP."

Here is a note posted on train-sim by "shoskins" in response to a question about speed limits in Carrizo Gorge:

"According to the "California Region Timetable #13" of Altamont Press, it shows the speed limit from Plaster City (SDIV Junction) to El Centro as 25 MPH (as a Union Pacific Route)...then from Plaster City to Lindero Division, Baja California (the point where the line enters Mexico on the eastern side) has a speed limit of 15.

BUT -- the section from Plaster City to Dubbers is noted as "OOS" (Out of Service) and Dubbers to Lindero Division as "YL" (Yard Limits).

The timetable book also lists the "Tijuana & Tecate" -- the section of the line in Mexico as follows:
    Lindero Division 25 MPH
    Tecate to Redondo 35 MPH
    Matanuco 10 MPH
    Garcia to Tijuana/San Ysidro, California 15 MPH"

[Mark's Note : my SD&A route does not hold to these speed limits.]

My SD&A MSTS Simulation at the Pacific Southwest Railway Museum

At the museum site in Campo, we have two simulations running

The first is automatic and runs a simulation from Division to El Centro. This system has a big display and LOUD audio.

The second is interactive and lets you run a train using the RailDriver Controller. This simulation starts just west of Jacumba and runs into Carrizo Gorge.

At the controls is Daisy Welsh, one of the docents at the museum.

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Here are links to some of my personal web pages:

The DiVecchio genealogy home page
The Frazzini genealogy home page
The Peden genealogy home page

This site prepared and maintained by Mark DiVecchio

email :

 Mark's Home Page

This site will be under construction for a while.